Dear Apple: Only 235,000 Apps? Only 47,000 Developers? Your "Closed" Model Sucks.

Total Active Apps (currently available for download): 234,915 […]
Number of Active Publishers in the US App Store: 47,370

I'm surprised Apple hasn't shut that site down for regularly publishing Apple's shame.

Meanwhile, I'm certain Android's freewheeling, "open" (except for the native API, or Flash), look-the-other-way, Lord of the Flies approach to app development has resulted in numbers that embarrass Apple's.

Right?

And even if the numbers aren't quite as high, I'm sure Android apps are overall of a higher quality, and will run on a higher percentage of phones than Apple's.

Right?

And even if fragmentation is a bit more of an issue, I'm sure Android developers are raking in cash from the reported 160K activations (potential new customers) per day. 

Right?

For shame, Apple. Don't you know "open" always wins?

Misguided Developers: Apple dominates mobile development now, but "open" will win in the end

The way developers see it, Apple might be dominating the game today but in the long-term, it will be Google and its open platform approach that will take the top honors.

Right. Just like Linux with its "open platform approach" took "top honors" on the desktop. Which reminds me, is this The Year Of Linux again?

Anyway, you can develop an app taking advantage of unique hardware and software with off the charts customer satisfaction scores, or you can write lowest-common-denominator code in Java or Flash on wildly fluctuating devices. The choice is yours.

I've said before that Google can have all the philosophical/political developers they want. I still believe that. I've seen no correlation between a developer's politics and ability to code.

Consumers just want a really great app. Whether the developer can also sell it on a dozen other devices doesn't mean diddly to a typical end user (you know, the ones developers should be trying to sell to). Further, whether an app is "open" is irrelevant in a tech world where the meaning of that word has been twisted by every corporate entity to mean whatever it needs to in order to fit their marketing plan.

The "open" advocates are misguided believing they don't want to buy or code for an Apple device because the six-inch high “wall” around Apple's “garden” has only allowed over 39,000 developers and 225,000 apps—way more than competitors’ alleged “open” systems have—but it’s the theory, not the practice, that matters to such people.

Developer Opportunity: It takes more than iOS 4 to multitask on an iPhone

When we spoke to a number of developers, that aren't keen to be named in this article for fear of backlash from Apple, they all confirmed to Pocket-lint that, for any app to take advantage of the new multitasking features, it will have to be updated. Furthermore, many of those we spoke to felt that many apps simply won't be.

Aside from requiring iPhone 4 or a 3GS, you also need apps that have been modified to multitask. I suspect quite a few won't, and no one will care or even notice.

I also expect a bonanza of opportunity for some types of apps to be the first to support it. For example, as much as I use Twitter I'll be keenly interested in a client that multitasks. Would I try a different Twitter client for this feature? Absolutely. Same is true of RSS/news readers, and chat clients, and notes apps, and others.

So, while I understand this is work for developers, it's also a chance to get their app back in front of people who had previously chosen a competitor. It's not often developers are handed such a key and much-anticipated differentiator to add to their apps. Multitasking will be hot; smart developers will grab the opportunity quickly.

Computerworld on Why Apple is right about Flash on smartphones

For all this expensive posturing the one thing we still don't have is a version of Flash for smartphones that doesn't leech performance and battery life.

Hey look! A technical publication not just repeating the propaganda from Adobe about "freedom" and Flash. An article where the author put down the press release and looked at what was really going on. How refreshing.

Adobe: fighting logic with advertising

“Create-once/deploy-everwhere” apps may have some appeal for developers, but homogenization is not a user advantage. Apple is doing what they’ve done forever — trying to create the best user experience. In doing so, they’re actually the only company who does provide choice.

Good point. As he explains, Apple provides choice away from all the homogenized platforms.

Ghost of Adobe past visits Apple: Co-founders exhumed to join the wailing

Tough love–or irony–seems to be the theme, with the ad opening with a big “We [heart] Apple” and continuing with a reprimand about Apple’s position on Flash, which Adobe claims in a bit of bloviatory grandstanding is a threat to freedom and the evolution of the Web.

Whining, blog entries, ads, and dragging in old friends (enemies?). If Adobe spent half as much time making better business decisions they might not even be in this mess.

Even more pathetic than the war of words is that Adobe finally being able to capture mobile Flash in a demo where it's not crashing is considered a plus. It's already at least two years too late, yet demoing it on mondo hardware without it freezing is a big deal? How the mighty (expectations) have fallen.

Adobe Brought An Advertisement To A Gun Fight

So where does that leave you? Well, to be frank, shit out of luck.

On one hand, there’s an urge to feel bad for you. You really are getting screwed here. On the other hand, you really did it to yourselves.

Good article.

The more Adobe whines, the less inclined any rational person should be to feel sorry for them. In fact, making this an issue of either pity or schadenfreude is pointless. Adobe's a corporation, nothing more. As I've said before, Adobe made decisions that are coming back to haunt them. That's life. And business.

It's time for Adobe to put up or shut up. They need to deliver a great Flash mobile experience (not happening soon enough), or great iPhone OS apps (not happening, if Ideas and Photoshop for iPhone are any indication), or maybe even great HTML5 tools (so far it's been lip service only). Instead, all they've delivered are complaints and promises, mixed in with advertisements and unimpressive demos that don't help their case.

Sold Out!

It took just eight days.

Some might say it occurred so quickly despite increased emphasis on iPhone OS at the expense of Mac OS. But I'd say it did so largely because of it. Not that there's no interest in Mac OS, just that there's huge interest in mobile right now.

Fraser Speirs Is Back In

When I first wrote  about my feelings towards the App Store, it was in the  arrogant and vain hope that it might have changed something. The direction of the iPhone OS ecosystem is now clear. To stick to an opinion regardless is to see the world as you would like it to be, not as it actually is.

Down that road lies the Free Software Foundation, and I have zero interest in finding myself in 2020 a bitter forty-something man fighting the battles of a decade ago.

This is great news. How can you not want someone writing for the iPhone OS who so clearly gets it?

Android can have all the angry political and philosophical developers. I want developers who understand the platform for which they're writing, and also understand the user doesn't give a damn about their causes; they just want a product that kicks ass.

"Stop whining, and eat our delicious poison."

With respect, Flash folks who can look at that screen grab and think I’m the dick here need to think hard about what they’re doing with their day.